SHOUT ZERO VR

May 2016

SHOUT ZERO VR

Role: Programmer

We provided the experience that the user can further immerse the world view of the game which the user could only experience in the smartphone until now by the VR. The stage is Shibuya in 2200, ruled by devils and devastated. With the volume of the voice calling the name of the hero / zero, we added an interactive story development of whether zero will come to help or a devil is knocked down. We are trying not only to experience visually alone as VR, but also vibrate the floor in conjunction with the scene to make it more realistic.

img1

Client: Fuji&gumi Games

Credit: Planning, Production - Hakuhodo+Bascule, Director - Chiho Araki (Bascule Inc.), Producer - Sho Torii (Bascule Inc.), Project Manager - Mari Yoshida (Bascule Inc.), Technical Director - Yoshikazu Iida (Bascule Inc.), Technical Director, VR Engineer, Programmer - Yoshio Kakehashi (Bascule Inc.), Programmer - Yasushi Harada (Bascule Inc.), VFX Production - bee tribe, Digital Media Lab., Sound - Bitztream, Event Movie Editor - Masaki Ueda (Bascule Inc.), Special Thanks - Seiya Takeda (Bascule Inc.)

Tags: Android, Nodejs, Unity, VR, WebSocket

Project link: https://bascule.co.jp/work/shout-zero-vr/